Playdom's new browser game - Marvel Avengers Alliance: Tactics
Posted by Miasong on Thursday, July 03, 2014 with No comments
I came across Playdom's new "Marvel Avengers Alliance Tactics" while I was browsing new games on Facebook... I guess I was trying to get a break from Skyrim and as well as South Park's "Stick of Truth" and decided to look for mini-games on Facebook to kill some time. What really caught my attention was their cover photo and the official trailer released on Youtube and decided to give it a try.
Playdom's MAAT cover photo
You also have your base buildings:
- Command Center: upgrade to unlock upgrades for other buildings
- Barracks: upgrade to increase capacity for heroes and agents
- SHIELD Vault: upgrade to hold more Silver and ISO-8 currencies
- Flight Control: upgrade to run more simultaneous Flight Deck missions for passive silver
- Quinjet Hangar: upgrade to unlock more Quinjets (World Map vehicles)
- Refinery: upgrade to generate more passive Refined Iso-8 currency
- Training Center: upgrade to let heroes and agents train to higher levels
- Iso-8 Workshop: unlock new ISO-8 upgrades
- Blaster - Strong against Bruiser, weak against Tacticians
- Bruiser - Strong against Scrappers, weak against Blasters
- Scrapper - Strong against Infiltrator, weak against Bruisers
- Infiltrator -Strong against Tactician, weak against Scrappers
- Tactician - Strong against Blasters, weak against Infiltrator
- Generalist - No strength or weakness to any class
Max Levels:
- Heroes: 15
- Agents: 15
- Base buildings: 12
- Commander: 300
This is the CP cost of the heroes after May 17.
Hero Listing:
Black Widow: 16 CP
Cyclops: 16 CP
Captain America: 40 CP - 90 CP (+50 CP after May 17)
Captain Marvel: 16 CP
Doctor Doom: 90 CP (available after completing Chap 1 Assignment 6)
Hawkeye: 25 CP - 48 CP (+23 CP after May 17)
Hulk: 100 CP - 90 CP (-10 CP after May 17)
Iron Fist: 16 CP
Klaw: 16 CP - 48 CP (+32 CP after May 17, available after completing Chap 1 Assignment 2)
Loki: 90 CP (available after completing Chap 2 Assignment 12)
Omega Sentinel: 48 CP (available after completing Chap 2 Assignment 10)
Ronan the Accuser: 48 CP (available after completing Chap 2 Assignment 8)
She-Hulk: 16 CP
Sif: 25 CP - 48 CP (+23 CP after May 17)
Scarlet Witch: 40 CP - 48 CP (+8 CP after May 17)
Spider-Man: 64 CP - 90 CP (+26 CP after May 17)
Taskmaster: 25 CP - 48 CP (+23 CP after May 17, available after completing Chap 1 Assignment 4)
Thor: 40 CP - 90 CP (+50 CP after May 17)
Wolverine: 100 CP - 90 CP (-10 CP after May 17)
Anyways, here's my progress in terms of hero recruitment and development:
As of writing, I have 16 heroes and as well as 16 agents:
7 Shield Agents at level 2
9 Shield Agents at level 1
Black Panther at level 7
Black Widow at level 7
Captain America at level 3 (newly acquired)
Captain Marvel at level 8 (currently undergoing training for level 9)
Cyclops at level 7
Dr. Doom at level 10
Hulk at level 10
Iron Fist at level 7
Iron Man at level 7
Omega Sentinel at level 4
Ronan the Accuser at level 5
Scarlet Witch at level 2
She-Hulk at level 5
Sif at level 4
Taskmaster at level 4
Wolverine at level 10
It's pretty obvious that my priority is to complete/ recruit all heroes (just 5 more heroes left) and the development of my structures that is why even at level 82, I just have 3 heroes at level 10. I was so spending a lot of shield points in the process due to the upgrade of my heroes abilities and as well as construction. Since I had a lot of heroes, I wasn't able to prioritize the distribution of SP which made it longer for me to train important heroes. What was I thinking? LOL (I know.. I was just aiming for everyone to reach at least level 7 and wasted a lot of SP in the process.) When Chapter 2 came out, I realized how mediocre it was for me to settle my heroes at level 7 each- that was the only time I feel the need to focus on the important ones and start raising them to level 10 (at least!)
When dealing with heroes, I guess the common questions players have are:
1. Which hero should I buy for a start?
2. Which is hero is the best? (for each class)
3. Which hero is just a waste of CP?
Well, you'll start the game with Iron Man and eventually Black Panther joins you (for free). Then as you press on the story, you'll eventually be given the option to pick 1 other hero for free. You can even visit this link for advice.
Iron Man is useful together with Black Panther since their attacks have status effect which could be damaging when facing stronger foes and as well as facing Modok in the epic battle for Chap 1. Iron Man can cause burning status while Black Panther causes bleeding. From the picture above, most of the heroes deal serious damage except for Black Widow.
As to my line-up, I would recommend heroes such as Dr. Doom, Hulk, and Wolverine. Yes, these heroes are at 90 CP each but it's worth it. All three have area attacks. The downside I'm getting with Dr. Doom is with recovery after taking an action, but the good side is that he really deals serious damage. As per Hulk, I consider him as a good tank especially since he has high HP and Defense. He also has the gamma rage skill in which he takes a free attack on anyone who ends their turn adjacent to him. All I need to do is send Hulk smashing to the crowd hoping that he'll be the getting everyone's attention while the rest of my heroes just do a "free hit". :P Wolverine is the key player on my line-up as I consider him the best tank and as well as someone who deals serious damage. His attack attribute is high and also causes bleeding status. What makes him even more special is his regen skills especially if you equip him with his primal rage ability. I'm just waiting for Captain Marvel to get to level 10 and then I'll put the focus on Black Panther, Iron Man, Sif, and Iron Fist.
I was really having high expectations with the game especially that it was called "tactics". I was expecting things such as:
1. Bonus damage when attacking an enemy from behind.
2. Decreased "evasion" on the part of the enemy who has been attacked from behind.
3. Raise in the difficulty when invading/ attacking building/ structures as it gets upgraded.
I know there's still a lot but my mind isn't working right now as I'm a bit sleepy. :P
They've also made some recent changes such as increasing the time in PVP battle from 4 minutes to 11 minutes and the energy cooldown has been increased making it similar to MAA. I noticed only "one" positive thing after the recent changes- and that is the current upgrade on your structures won't reset after getting destroyed from PVP.
I still prefer MAA to their tactics version. It's just like MAA though you are given the freedom to move your character and really see it in action. I won't give any final verdict to it though as it is just on its early stages. I just hope Playdom can make some serious changes to it.
0 comments:
Post a Comment